AI Insights · Timothy · July 2022
Top 5 Ultracasual Games Performance on Unified Platform in Peru, Q2 2022
In Q2 2022, the top 5 ultracasual games in Peru showed varied performance trends in downloads, revenue, and active users. Sensor Tower data reveals key insights into their market behavior.
In the second quarter of 2022, Peru's ultracasual gaming market saw diverse trends among the top five games. Here’s a closer look at their performance based on Sensor Tower data.
Fill The Fridge experienced a steady increase in weekly downloads, starting from around 27.9K at the end of March and peaking at approximately 32.1K by the end of June. Weekly active users also showed a positive trend, climbing from 59.1K in late March to 86.4K by the end of the quarter. Revenue fluctuated, peaking at $58 in the first week of April and stabilizing around the $20-$30 range towards the end of June.
Antistress Pop it Fidget Games saw a significant boost in weekly downloads mid-quarter, reaching a high of 19.5K in early May. Active users mirrored this trend, increasing from 10.6K in late March to 28K by the end of June. Notably, this game did not generate any revenue during this period.
DIY Joystick had a varied download pattern, starting strong with 25.9K downloads at the end of March, peaking at 50.2K in the first week of April, then fluctuating and settling around 10.1K by the end of June. Active users followed a similar trajectory, peaking at 60.1K in early April and ending the quarter at 17.1K.
Fidget Toys Trading・Pop It 3D maintained a consistent performance in weekly downloads, ranging from 6.3K to 18.7K, with a notable peak in mid-April. Active users showed a steady increase, peaking at 54.5K in late April and stabilizing around 44.6K by the end of June. This game also did not generate any revenue during the quarter.
Frozen Honey ASMR had fluctuating download numbers, starting at 21.8K in late March, dropping to 4.9K in mid-April, and peaking again at 17.4K in early June. Active users showed a similar pattern, with numbers rising from 26.3K in late March to a peak of 32.9K in early April, then stabilizing around 14.5K by the end of June. This game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.